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The process to create skin details is different from artist to artist. Scans are commonly used for results but here I wanted to try for realism all by manual sculpting in Zbrush. For faster results XYZ map or Photo Scans are best and they have different processes to achieve results.

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It is a difficult process but once you understand it, it gets a bit easier. I also took some inspiration from caricature illustration to get ideas about features that could make my version of his head stand out from other 3D images that have been created.įor surface details I followed the tutorials of artist Kris Costa, and tried to achieve similar realistic results for skin. I also followed anatomy books as a reference guide.Ĭonstructing the head can prove to be a laborious task as some images have different camera data and can create a lot of confusion. This is a basic process, one you can find easily on YouTube. I modelled the character to the pelvis and after blocking basic details, I went to Maya for the retopo process. Initially, I started with a sphere in Zbrush, blocking out all forms, and then started gradually building primary and secondary forms. I also studied images for all proportions and lineup overall, to get an idea and start blocking out.įor the modeling process I used both Maya and Zbrush. The process can take quite a bit of back and forth. Modelingīefore modelling, I first set focal length visually to references in Maya and Zbrush. I also collected more references during the entire process. No matter how good you are, artists always need inspiration to start. For the skin details I gathered skin closeups images and other artist works for inspiration. I spent a lot of time gathering images from movie screenshots, interviews shots, and other sources. Also, you don't have the luxury to get photographs of actors as you need them. On the internet you can find tonnes of images of famous actors but it starts getting complicated when you don't have similar camera data of every image.

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With starting a model, my first challenge was to get reference images. Since Jack Black is one of my favourite actor, I decided to try out his portrait. I decided to create a portrait of Jack Black as everyone loves him and also I wanted to create a head that had more volume, personality and characteristic. Substance Painter - for cloth texturing.Zbrush - for overall details, both high and low sculpting.Maya - for low mesh modelling, final render.Here is the software I use for this model: I also wanted to achieve realistic results of the overall portrait. When creating this portrait my initial goal was to achieve realistic skin details with manual sculpting in Zbrush. Parth is constantly pushing the limits of realism in his artwork, and in this article explains how to achieve realistic skin details using manual sculpting techniques in Zbrush. Parth Shah is a Modeling TD at DNEG, and alumnus of MAAC Institute in India.












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